Monkey Island 4 - Act 1
3 - Guybrush finds the way to the Bank Robber.
How can I find the way to Pegnose Pete?
Help!
First click Help!
Then click the answer to get more answers.
Talk to Dave in the Palace of Prostheses. He He can recognize a person by his smell but today Dave has got a cold and needs a stronger version of the stench.
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Use the hanky.
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Each time you use it you get a new hint to one of the different ingredients in the smell.
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Get all the necessary ingredients, wood, flower, fish and pod.
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Put them all into an empty spritzer bottle.
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Use the perfume bottle on Dave.
End!
How can I get the different ingredients?
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Go to the perfume dealer and take an empty spritzer bottle.
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You can find some wood shavings in the House of Sticks. Use them in the inventory with the empty spritzer bottle and you get some Homemade Perfume. Now you have the first ingredient.
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Go through the portal to the left of the lawyers office and go to the Scary House. Pick the flower. Use it with the perfume bottle.
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You can find fish in the Bait Shoppe. Use your homemade perfume with the water in the free bait tank.
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Go to the swamp. Use the bottle with the swamp water.
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Now you have all four ingredients. Go to Dave and spray him with your perfume. He'll give you a name.
End!
Dave gives me a funny name. How can I get the corresponding file in the system?
Help!
Remember the three initials, first name, middle name, and last name, in the name Dave gives you.
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There are five symbols on the three wheels in the filing contraption. Each symbol corresponds to several letters.
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Bunny A-D, Tree E-H, Pumpkin I-M, Monkey N-S and Banana T-Z.
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Find the corresponding symbols to the three letters.
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Turn the wheels to show the chosen symbols.
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Press the red button. Now you get the directions to Pegnose Pete's house. Every direction corresponds to a certain time.
End!
How do I know which directions to use.
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You need to get a clock.
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Find the chess players. They have a clock.
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Talk to them and try to distract them. Then take the clock.
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Talk to the portly player about everything. Distract him by talking about food, until he makes a false move.
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Talk to the skinny player. Distract him by talking about Brittany, the girl at the bank.
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When they start to quarrel you can pick up the clock.
End!
How can I pass the swamp?
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Go to the swamp and use the raft.
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Use the clock with the raft. The clock shows a certain time.
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Look at the directions. Choose the direction corresponding to the time the clock shows.
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Click at the arrow corresponding to the direction and continue with the same arrow until the clock shows a new time.
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If the raft only turns when you press the left or right arrow, change your movements to camera-relative.
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Go on like this until you come to a locked gate. Wait until you meet a future version of yourself.
End!
I'm meeting myself at the gate. What shall I do?
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He'll give you a number to guess. Remember the number.
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You also get a key and some other things. Remember the order in which you get them.
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Unlock the gate with the key. Then continue your journey using the clock and the directions until you reach the same gate again but now on the other side.
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You'll meet yourself again. You have to repeat exactly what happened last time. In the number game use the same number that you got earlier.
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Give him back all the things in the same order that you got them earlier.
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Continue going with the raft using the clock and the directions until you come to Pegnose Pete's house
End!
How can I catch Pegnose Pete?
Help!
Try to trap him.
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Go to the widow and listen. You'll get valuable hints.
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Try to make him slip when he comes out.
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Use the chicken grease with the mat.
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Scare him out of the house.
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Get the duck and put it through the window.
End!